In the end Azumarill’s UNITE move is the Sprint Hydrotamburo. If Water Pulse is upgraded, the maximum number of times the water jet can hit increases by two. As the jet of water advances, Azumarill can make a short shift in the direction indicated. With each stroke, the effect produced is the same as the first one. After that, the jet of water automatically goes to the next target, for up to three consecutive targets, including the first opponent hit. If it hits, it reduces the opponent’s movement speed for a while and deals damage to all opponents in the zone of effect around the hit opponent. Action can also be transformed into Water Pulse, allowing Azumarill to launch a jet of water in front of him. When Carineria is empowered and in use, Azumarill’s movement speed increases further, and the cooldown time is reduced. Using Carineria, Azumarill increases his movement speed for a while and with his next basic attack he throws himself on one of the opponents in the area of effect and hits him repeatedly, dealing damage and rendering him unable to act for a while. 7 turns Action into one of the following two moves: Carineria or Idropulsar. When Water Wave is Empowered and after being Activated, if the Pokémon hits opponents from a distance with the next three Basic Attacks, the cooldown time of all its moves is reduced. If these basic attacks hit from a distance, they deal more damage, allow Azumarill to regain HP, and can ignore the defense and shield of hit opponents. After using this move, the speed and range of Azumarill’s next three basic attacks increase. Bolla can also be transformed into Idrondata. When upgraded, the move’s cooldown is reduced and the HP that Azumarill recovers increases. The amount of HP recovered increases if Pokémon from the opposing team are hit. If they hit opponents, they deal damage to them and restore Azumarill’s HP. Using Whirlpool, Azumarill can move along with four whirlpools for a while. 5 can transform Bubble into one of the following two water moves: Whirlpool or Hydrondade. Deals damage to opponents in the area of effect and reduces their movement speed for a while. When using Bubble, Marill attacks by throwing a cone-shaped jet of bubbles. When it uses Tackle, the Water Watermelon Pokémon lunges forward, dealing damage to hit opponents and rendering them unable to act for a while.
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